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AI Insights · Timothy · January 2025

Top Educational Games in Belgium Q4 2024 Performance Overview

Explore the performance of the top educational games on a unified platform in Belgium during Q4 2024, featuring trends in downloads, revenue, and active users.

Top Educational Games in Belgium Q4 2024 Performance Overview

The fourth quarter of 2024 saw notable trends in the performance of educational games on a unified platform in Belgium. Here's a closer look at the top five applications, based on data from Sensor Tower.

Lingokids - Play and Learn experienced fluctuations in weekly revenue, peaking at approximately $2.3K in the final week of December. The app saw a significant rise in weekly downloads, reaching around 1.5K by the end of the quarter. Weekly active users steadily increased from 3.1K to 4.4K.

Keiki Learning games for Kids showed a gradual increase in weekly revenue, ending the quarter at $740. Downloads rose to about 834, while active users grew from 2.1K to 2.9K by December's end.

Montessori Preschool, Kids 3-7 saw weekly revenue peak at $876 in the last week of December. Downloads remained relatively stable, with a slight increase towards the quarter's end, reaching around 115. Active users hovered around 144.

LogicLike: Kids Learning Games had a notable jump in revenue, peaking at $690 in late December. Downloads increased significantly, peaking at 677, while active users rose from 222 to 645.

BayaM: histoires, films, jeux maintained a steady weekly revenue, with a slight peak at $488 in late October. Downloads and active users followed a stable pattern, with slight fluctuations throughout the quarter.

These trends reflect the dynamic landscape of educational games in Belgium, with more insights available from Sensor Tower for a deeper analysis.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025